Books Details
Author : Hans de Ruiter Pages : 58 pages Publisher : Independently Published
Language : ISBN-10 : 1794529454 ISBN-13 : 9781794529458
Books Descriptions
There are plenty of tutorials out there that teach how to program graphics cards
to generate imagery. However, simply following tutorials alone will only get you
so far.Understanding how a Graphics Processing Unit (GPU) works and the
theory they're built on will make you a more effective graphics programmer.
Think about it for a moment, if you understood how a machine works, what it
can do and why, would you be better at using that machine? Absolutely!This e-
book will give you this extra knowledge. Once you understand how the GPU
works you'll be able to think creatively instead of blindly following tutorials.
You'll think of better ways to achieve the results you want, and possibly even
come up with new techniques.What's InsideThe ebook doesn't try to cover
everything in full detail. Instead, it covers the core fundamentals you need to get
started:How the overall graphics pipeline worksWhat shaders are, and how
they're usedThe various types of data buffers (vertices, textures,